14 March 2012


Moving Image may be described as Video Art, terms overlapping into narrative areas, and into documentation of studio practices and events. Video Art may encompass experimental happenings and ephemeral events captured on video. The Moving Image also suggests Cinema, with its larger scale of filmic and collaborative concerns. Moving Image can comprise everything that moves in a film-type medium, including animation, home movies, historical street scenes, vintage broadcasts, early shorts, use of found footage, and more. Moving Image artists themselves borrow and use any and all of the media mentioned, and define themselves variously.

Multitude is a theViewergallery project, part of theProgressiveImage exploration of Moving Image.


Multitude- a great number; a crowd; an assemblage; the vulgar or common people; the state of being many; a great number of individuals; numerousness.

Moving image and video art presents multiple views.

Different train journeys are juxtaposed, creating dual visions as if on inner and outer journeys.
Objects appear and reappear between screens – a contemporary take on one of cinema’s oldest tricks.
Cartoon figures morph through aspects of character and caricature.

Are insects individuals, or one unit of a unified multitude?

theProgressiveImage seeks to define Moving Image, and explore why artists use the medium. Why a photograph that moves? Why a film without a story? Perhaps artists use Moving Image to work with time, exploring the pace of thought - moments which can stretch out, and which journey on through the mind.

Digital video, film and animation techniques usually play at anything between 24 and 60 frames a second. They trick us into seeing a continual flow of movement, but really, they reveal to us that reality is similar – a series of events which our brains piece together into a sequence. Moving Image artists make and show a version of reality.